I've just uploaded a fix. It seems to be some breaking change in the audio API. I haven't had the chance to review the latest API changes in detail, so please let me know if there are any further issues!
The visuals are perfect. The challenge of it is spot on. However. Sound effects: The pew pew is terribly, annoyingly shrill. Please lower the pitch. Think Star Wars blasters. Also there is no sound when a ship is destroyed. A little discreet explosion noise would make an important satisfying difference to the overall game experience.
Another major issue is that changes made to settings are not saved. I have to invert controls and turn off sound effects (until they hopefully change) every time I open the game.
Other than that, it's perfect. It's the space gunner game I've been wanting for months and months.
Thanks for taking the time to share your feedback!
The sound effects are based on the original game, which understandably is limited given the Arduboy hardware. There's also a chance I messed up the port since I never heard the original SFX, only inferred it based on the code. I agree the blaster sounds are annoying: 0.5 seconds is way too long, and the Doppler effect doesn't help. Let me see how I can tweak it and better use Playdate's extensive sound SDK.
Saving settings... oops. I had that on my to-do list and forgot about it :)
Please try the new version 1.2 and let me know what you think! I've fixed the settings issue, sped up the blaster sounds 4x, and added a previously unused ship explosion sound.
Marvelous! Wonderful frantic gameplay! Sounds are better, but the pew pew is still a bit shrill. The two-note explosion sound you added is right out an Atari 2600 :D The boss in Wave 3 that looks like a stealth bomber is very tricky to nail down, which is not a complaint. The asteroids seem to be immune to the gun and must be dodged?
Suggestion: It would be cool if the B button fired high-rate automatic fire to deal with asteroids. It could quickly overheat (suggest 1.5 seconds with a 4 second cool-off period) to discourage its use as a primary weapon. Being able to destroy asteroids in this retro-vector style would be nice and meta as the game asteroids was also vector. You could even shape them like in that old game so no one misses the reference. Also the deep boom of those asteroids flying apart.
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Seems to be crashing with current firmware.
Thanks for reporting!
I've just uploaded a fix. It seems to be some breaking change in the audio API. I haven't had the chance to review the latest API changes in detail, so please let me know if there are any further issues!
Love it...except three things.
The visuals are perfect. The challenge of it is spot on. However. Sound effects: The pew pew is terribly, annoyingly shrill. Please lower the pitch. Think Star Wars blasters. Also there is no sound when a ship is destroyed. A little discreet explosion noise would make an important satisfying difference to the overall game experience.
Another major issue is that changes made to settings are not saved. I have to invert controls and turn off sound effects (until they hopefully change) every time I open the game.
Other than that, it's perfect. It's the space gunner game I've been wanting for months and months.
Thanks for taking the time to share your feedback!
The sound effects are based on the original game, which understandably is limited given the Arduboy hardware. There's also a chance I messed up the port since I never heard the original SFX, only inferred it based on the code. I agree the blaster sounds are annoying: 0.5 seconds is way too long, and the Doppler effect doesn't help. Let me see how I can tweak it and better use Playdate's extensive sound SDK.
Saving settings... oops. I had that on my to-do list and forgot about it :)
Please try the new version 1.2 and let me know what you think! I've fixed the settings issue, sped up the blaster sounds 4x, and added a previously unused ship explosion sound.
Marvelous! Wonderful frantic gameplay! Sounds are better, but the pew pew is still a bit shrill. The two-note explosion sound you added is right out an Atari 2600 :D The boss in Wave 3 that looks like a stealth bomber is very tricky to nail down, which is not a complaint. The asteroids seem to be immune to the gun and must be dodged?
Suggestion: It would be cool if the B button fired high-rate automatic fire to deal with asteroids. It could quickly overheat (suggest 1.5 seconds with a 4 second cool-off period) to discourage its use as a primary weapon. Being able to destroy asteroids in this retro-vector style would be nice and meta as the game asteroids was also vector. You could even shape them like in that old game so no one misses the reference. Also the deep boom of those asteroids flying apart.
Really cool game, man.